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A downloadable game for Windows

A cursed scroll has set the wind to blow from east, west, south and north,  moving the camera in different directions.



Controles

Moverse - WASD / Arrows / Stick izquierdo (mando XBOX 360)

Saltar -  O/Z/Space/ A Button (XBOX 360 controller)

Cerrar el juego :( - Manten presionado ESCAPE unos segundos


Creditos

Carla L. R. - Arte, dise帽o, creaci贸n de la portada y del personaje, efectos de sonido

脫scar R. B. (@chocoboflo) - Programaci贸n, m煤sica, dise帽o y animaci贸n.


Jam-Postmortem edit:

El tiempo que en un principio teniamos planificado para calibrar la dificultad, tuvo que ser invertido en corregir ciertos bugs. El resultado es una inexistente curva de dificultad; a veces es demasiado f谩cil y otras demasiado dificil.

Pero nos ha encantado la idea y las posibilidades que tiene. Queremos pulirlo, y a帽adir todo el mont贸n de ideas que se quedaron fuera (distintos (隆muchos!) tipos de plataformas, powerups, y efectos). As铆 como generar un mapa de forma procedural en condiciones.

Si te ha gustado (aunque sea un pel铆n) el juego, te animo a que te animes a seguirlo y echarle un ojo. Va a mejorar mucho.

Gracias por echarle un vistazo y jugarlo!

@chocoboflo


More information

Published 12 days ago
StatusIn development
PlatformsWindows
Rating
(1)
AuthorOscarla Experience
GenrePlatformer

Download

Download
Harry Hurry Up (x32).rar (13 MB)
Download
Harry Hurry Up (x64).rar (15 MB)

Comments

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Deleted post

Hi fetralvien!

The score was meant to count the time you last in a single game. But we realized after uploading that it doesn't reset to 0 when you die :(. The game was for a jam, and we didn't have the time to reupload the game again.

We will fix it and add a more interesting score system, with some things we din't have the time to implement.

Thanks for playing and for your comment! :)

Deleted post

I like this very much!

Your classic jump-side-scroller visually influenced by Hotline Miami. Even though the gameplay follows a very basic objective, controls feel comfortable and its fun to play.

A very promising start, keep going guys!

Thanks a lot for playing and for the kind comment! 

Yes, we didn't had the time to polish the game as we would have wanted, there are a lot of features that we didn't had the time to implement, like a lot of different platforms with different effects, powerups, and of course, a better map/platform generation.

But we ended loving the idea and all the possibilities it could have, so we will continue with the game! :D

Thanks again! :)